Devlin Willis

UE4 Gameplay Engineer
Independent Contractor for 3 years

I started working with Archetype on their 2018 game Midair sometime in December 2016. I was brought on as a gameplay programmer, however I’ve taken on a variety of tasks on the game. Working on Midair has been a great experience and I continue to learn much. Its worth noting that Archetype had already been working on the game for about 3 years before I came onto the team, so I’m not claiming to have contributed a large amount to the game.

Role Breakdown

Developed gameplay mechanics including certain aspects of vehicle play, weaponry, augments (modifiers), and item deployment. Implemented several UI elements including portions of the settings menu, the input rebinding widget, and the visual card display (eg: the engineer pack).